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From Bottega Veneta’s Jenga to Miu Miu’s Uno Set: Why Fashion Is Playing Games

Luxury’s newest obsession doesn’t sparkle, scroll, or algorithmically optimize. It sits quietly on a coffee table until someone says, “Should we play?”


From Miu Miu’s UNO deck to Bottega Veneta’s sculptural Jenga, Balenciaga’s Monopoly, Hermès' Backgammon sets, high fashion has entered the world of analog games, and it’s doing so with surprising precision.


What appears at first as novelty merch is actually cultural strategy. Luxury is no longer satisfied with being seen; it wants to be enacted.


Private Status: Board Games as Offline Social Capital


Historically, luxury communicated in public spaces: runways, airports, sidewalks, red carpets, Fashion Week rows. Games redirect luxury into the private sphere: living rooms, second homes, summer rentals, cabins, dinner parties, creative circles, curated friend groups.


They are social filters disguised as leisure. A Miu Miu UNO deck doesn’t just say “I play UNO.” It says “I belong to a specific cultural circle that recognizes why this ridiculous object exists at all.”


Image: Miu Miu x UNO


Reclaiming Time in an Attention-Fatigued World


Luxury has always optimized for scarcity. Today, the scarcity isn’t money; it’s time, focus, and in-person attention. Games offer the antidote to digital acceleration: slow instead of instant, tactile instead of intangible, social instead of algorithmic, face-to-face instead of feed-to-feed.


Chess, poker, UNO, pétanque… all are rituals of slowness. You can’t fast-forward a move. You can’t optimize small talk. The luxury becomes the time it takes.


Reframing Mass Objects as Cultural Luxury


UNO, dominos, Guess Who, Monopoly, playing cards…These are products historically sold in toy aisles and convenience stores. Cheap. Democratic. Universal. Luxury reframing them is culturally fascinating. Suddenly nostalgia becomes collectible, and mass becomes status.


It’s low risk, high cultural return: no sizing, no trend cycle, no seasonality, no resale cannibalization, no returns, evergreen utility. Luxury loves a category where brand equity does all the work.


Not Random Objects, Brand Worlds


What makes this trend particularly compelling is that brands are not picking games arbitrarily; they’re choosing formats that reinforce worldview and community identity:


  1. Miu Miu x UNO

Miu Miu didn’t pick UNO for nostalgia alone; it picked a game that mirrors the brand’s current cultural position: intellectually unserious but socially sophisticated. UNO is democratic, chaotic, and universally understood, a perfect medium for Miu Miu’s post-academic, coquette-adjacent community.


The move reframes brand identity from wardrobe to worldview: “this is how Miu Miu girls socialize.” It extends messaging from aesthetics to behavior. And crucially, UNO becomes a social filter, a soft belonging mechanism. If fashion is increasingly about literacy rather than luxury, UNO becomes a literacy test: Do you get the joke? If yes, you’re in.



  1. Bottega Veneta x Jenga

Bottega’s Jenga is a masterclass in material storytelling. For a brand anchored in texture, tension, craft, and quiet precision, Jenga becomes a physical metaphor. You don’t just look at Bottega; you touch, hold, and feel its logic.


Jenga also maps perfectly onto Bottega’s community dynamics: understated, design-literate, and privately performative. The absence of logos reinforces Bottega’s messaging around silent status, where cultural fluency replaces monogrammed signaling.


Here, the brand isn’t selling a game; it’s staging a lifestyle: an apartment with good chairs, good wine, and conversation that doesn’t need to prove anything.



  1. Balenciaga x Monopoly

Balenciaga selecting Monopoly is not whimsy, it’s ideological alignment. Monopoly is capitalism made into play; Balenciaga is fashion made into critique. Both operate in the tension between irony and seriousness.


From a brand manager perspective, the choice is meta-branding: Monopoly lets Balenciaga comment on the mechanics of value, speculation, and desire; the very system fashion lives in. It’s entertainment layered over cynicism, which is exactly how the Balenciaga community consumes culture.


It also feeds a community that performs intelligence through irony. Buying a Balenciaga Monopoly board is like buying cultural commentary disguised as merch.



  1. Hermès x Equestrian Bridge Sets & Backgammon

Hermès doesn’t play games for novelty; it plays them for lineage. Bridge, backgammon, and equestrian-adjacent sets are generational games: they assume heritage, ritual, and continuity.


Brand-wise, they fit perfectly into Hermès’ cultural posture: the maison that refuses the tyranny of trend cycles and operates on intergenerational time. Hermès objects aren’t purchased for self-expression; they are purchased for succession.



  1. Jacquemus x Pétanque

Jacquemus doesn’t sell clothes; it sells lifestyle cinematography. Pétanque is therefore a perfect choice: it’s regional, nostalgic, communal, and deeply French. It conjures images of sun-drenched afternoons, terraces, friends, laughter, and rosé: essentially, the Jacquemus moodboard distilled into a pastime.


From a brand strategy standpoint, pétanque allows Jacquemus to own leisure as a cultural category. It reinforces the brand’s community identity: young, creative, playful, unpretentious, chic without trying.


It’s also a rare case of a game that feels “regional luxury,” which is increasingly relevant as brands build communities around geographies rather than demographics.



The Business Case for Play


Taken together, these examples show how luxury is expanding beyond products and aesthetics into behaviors, rituals, and shared experiences. Games offer brands a low-risk, high-engagement format to reinforce identity, activate community, and enter the private spaces where culture actually forms.


From a marketing perspective, they function as subtle brand touchpoints: they increase dwell time, deepen emotional context, and create repeat exposure without requiring performance or display. From a brand management perspective, they allow storytelling to move from “how we look” to “how we spend time,” a shift that aligns with the broader movement toward lifestyle-driven luxury.


Most importantly, games let luxury meet consumers where they live, literally. On coffee tables, in vacation homes, during dinners with friends. And when brands play there, they don’t just sell objects; they become part of the social fabric.

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